And that confidence has definitely been built up within the studio. Many within the Tango Gameworks team feel that the success of Hi-Fi Rush has given the developers confidence to work in more genres than just horror going forward.Įverybody here has now gained that experience of making a non-horror genre game, meaning that we can make other genres. The Hi-Fi Rush team did an excellent job, providing a polished project within a new and exciting world. Although the game had been in development for five years, the project was kept a secret until it shadowdropped as an Xbox console exclusive during the Xbox Developer_Direct in January 2023. Obviously, Hi-Fi Rush has proven to be a huge success over the last few months. Because as Nakamura-San and John started to work on it - I could see them working hard on it – I learned that it was not a joke, and this is something that to be taken seriously. When that happened, I learned that I need to be humble. I thought it was a joke and I was surprised that it got chosen. However, it turns out that the game was a "huge challenge" for the studio which had previously primarily created more realistic-looking horror games.Īt the time I heard about Hi-Fi Rush being submitted amongst other concepts, I thought that this was the one that Tango would not choose. Today's Xbox Wire focused on the story behind the development of Tango Gameworks' surprise hit, Hi-Fi Rush - a rhythm fighting game that shadow-dropped earlier this year and instantly became a success. Though many were initially daunted by the project, the Tango Gameworks team feels like they now have gained important experience that allows them to make more non-horror games going forward.Initially, Lead Art Director, Keita Sakai, thought the concept for Hi-Fi Rush was a joke and was surprised that it was selected for development.Game Director, John Johanas, had the idea for the game for a while and his vision helped guide the team.The game was kept in secret development for five years and was a major departure from the developer's usual horror genre.In the latest Xbox Wire, Tango Gameworks developers explained the story behind the creation of its surprise hit, Hi-Fi Rush.Featuring an utterly bonkers tone and narrative, alongside some incredible rocking metal tracks, the game offers a wild ride from start to finish. Combine that with the game’s signature blade mode, and you have a combat system that gets the adrenaline pumping quick. What makes Metal Gear Rising stand above other action games is the sheer energy of it and the flow state it lets you enter, having but not asking or focusing on combos, letting you just wail on your attack buttons while perfectly timing parries with those same buttons to dominate the battlefield. RELATED Every Metal Gear Game Ever Made, Ranked The game follows Raiden, a cyborg ninja going on his own crusade against a group known as Desperado, who are trying to plunge the world into war once more. When it comes to spectacle fighters, occasionally they can be hard to get into due to their focus on combos that can be hard to remember, and while Hi-Fi makes this easier with very quick combos, no one handled this better than Metal Gear Rising: Revengeance.
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